Me and a friend of mine have been waiting for a chance to introduce our kids to RPGs for a while. I’ve been looking for the right setting and system, and since I ran into Mouse Guard a while ago, things have picked up the pace…
I got the boxed set, and have been studying the sample characters and missions. The game seems to be well thought out in general, but I just can’t figure out the thinking behind one thing: The apparent power levels and their differences in the sample characters.
If you look at Kenzie, Saxon, Sadie and Lieam, they have quite high values (3 or higher) in key skills (i.e. central to many of the sample encounters and missions in the book). Sets of: Kenzie 5/4/3, Saxon 6/5, Sadie 4/4/3/3, Lieam 3/3/5/3.
On the other hand, the second sample group has: Dain 3/3/3/3, Quentin 3/3, Baron 4/3/3, Robin 3.
The sample missions require quite high results in these skills, which would be a lot easier for the first group since three players would be expected to give +2D due to teamwork in most cases. Is there something I’m missing in this percieved difference in power levels? I realize the second group is somewhat more rounded out, but when playing with kids I expect the central skills to be even more central.
I understand completely that failure in this game is often expected to be at least as much fun as success, and that the first sample group are the protagonists in the comic. Succeeding at some important rolls in the first session might make a difference to the kids, however, and more than anything I just want to understand why this is and what could be expected from picking one group or the other.
Thanks for any advice.