Hey all, I have a couple questions about the Sarch’s Glare spell and hope someone can give me a little guidance.
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In the spell description it states that its weapon length is “as missile”. How does this play out in a “Fight”? Does the player have to be outside of a melee in order to “fire” the spell at a target? I’m sure there is an easy answer to this that I just haven’t figured out yet. If someone just wants to point me to a page talking about this that would be cool.
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When casting the spell the OB is the targets Will or Forte, which ever is lower. does this play out differently if the target has different shades in those stats? Is it just as hard for a caster to effect a target with B4 Will as it is to effect a target with G4 Will?
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One reason I am looking into this spell is i have a player who is using the spell and its walking all over combats. Now I don’t want to be a putz and make it impossible for him to use, but I would like to try to make the spell, or situation where the spell is being used, a little more challenging without going back to the same one or two tropes. I just would like a fight to go a bit differently than almost automatic KO’s in the last pass of every exchange, fights taking only one exchange, and the caster doing the exact same thing every fight. That would be a bit monotonous. Any thoughts on a few different defensive ideas?