This is the companion thread to Simulating Duel of Wits thread, but for Mouse Guard Conflict.
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What am I trying to do? Learn which scripting strategies are the best, with the ultimate aim of providing rules of thumb that humans can use.
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What do I mean by “best”? The scripting strategies that win with the smallest compromise given to the enemy, or lose while exacting the heaviest toll on the enemy.
Specifically, I’m judging scripts on the basis of their ‘compromise score’. A compromise score of 1.0 for a given fight means you won without losing any dispo, while a score of -1.0 means you lost without inflicting any damage. A score of 0.0 means a tie (both sides were reduced to zero, or more rarely, the fight went crazy long and was canned).
Over many fights, I look for the highest average compromise score.
- What have I simulated?
I don’t have complete rules for mouse guard built. What I do have is:
[ul]
[li]Attack, Defend, Feint and Maneuver* work correctly[/li][li]All fights are one-on-one[/li][li]A given player has the same skill rating for every action[/li][li]There are no weapons (*So Maneuver never uses its Disarm effect)[/li][/ul]
The choice of action is deferred to various scripting strategy. I run ‘cage matches’ (where every strategy fights every other, as well as itself), usually with hundreds or thousands of fights per pairing.