I’ve been trying to write an instinct that interacts with the social systems, as a way of getting a better grasp of good instincts, and have been struggling with the following instinct:
- When confronted, always blame a scapegoat.
- When confronted, always have someone else to blame.
I’ve rephrased a couple different ways, but that’s the core gist of what I’m trying to get at. I think this is a workable instinct, and one that could come back to haunt the player. Yes?
Now, the question becomes how that would interact with the mechanics. A retroactive circles test to identify the patsy? Some sort of interaction with the DoW mechanics (maybe related to an Obfuscate maneuver)? Something else?
Anyone have suggestions on how you would apply a similar instinct?