That’ cool!!!
Also keep in mind that in BW, the lifepaths are really for Player Characters, and not necessarily run-of-the-mill regular people. In essense, PCs are special, and a little “larger than life”. It’s why every city guard is a Drunkard.
Mind, as the book tells you, you can definitely play against type. In this case, because of the naval tradition, maybe everyone THINKS the cook is crippled; even if he’s not, they think so, and treat him as such. Anything he does “not fast enough or well enough” will “confirm” his crippled status to them. Obviously, if the table agrees, you can get that voted off. Though I think sticking him with Crippled is just fine (since it has dice implications as well since it’s a Die Trait).
I don’t think that’s quite right; I think the lifepaths are abstractions with colorful hightlights that apply to both PCs and NPCs.
Another way of looking at it is that you’re never going to introduce all of the hypothetical cooks in the world in your game. The lifepaths, however, give you credible, characterful types for the ones you do introduce.
Are Grave Digger (from Religious setting) and Gravedigger (from Outcast setting) considered the same Lifepath for the sake of The Law of Diminishing Returns, or different ones?
Seems like it:
Note: The Law applies even if you jump to a new setting and find you can take the same lifepath there.
Page 84 BWGR.
But they are written a bit differently, and as I get it, Grave Digger digs bodies in the graves and Gravedigger digs them out (but maybe I’m wrong about it), so I’m in doubt.
I’m not entirely sure what you mean by that, but I’ll note that every lifepath that shares a name with another has some differences in terms of Skills, Traits, Rps, etc. If you mean about the name being slightly different, I’m inclined to think that’s a typo rather than an intended distinctions.
Yeah, I don’t see any reason to think that.