Force Sensitive is admittedly a carryover from various other Star Wars RPGs. I was thinking “Jedi” as a skill name, just to keep it simple… and “Force User” or “Midichlorian Mogul” or something like that - they are all just too goofy.
If “Jedi” is a skill, though, then Sith would have to have a “Sith” skill that does what Jedi does… except it’s called Sith for Sith.
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Commander makes sense. It has a better feeling for the setting. Militarist did have a touch of an archaic feeling, like Sun Tzu or something (in a way that Sun Tzu doesn’t make sense in all of something more modern, unless you are Gordon Gekko)… and Militarist has that logistics/“une armée marche à son estomac” thing in it, and maybe that logistics part belongs elsewhere.
I think I get what you’re saying about Scientist as well. Scientist includes making crazy explode-y things to scare away huge, nasty Bears in Mouse Guard. Scientist, as in a Xenobiologist or some other research-driven discipline, is less of a Skill and more of a Wise. Scientist might not even work at all in Star Wars, as written for Mouse Guard… although the “Scavenger” hack might be a semi-analog.
So, maybe Scientist just goes away in favor of specific Skills that mean what we expect them to mean in a Star Wars setting. Scientist is cool, but kind of setting-specific in the way that Weather Watcher is.
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Thinking of Logistics… maybe Administrator should be “Bureaucrat”, and then we can add “Banker” (because Bankers are the eeevvilll today, or something)… although maybe “Banker” just falls under the Resources umbrella.