To reset the discussion, here’s where I’m at (in a Stewart Smalley sort of way) after due consideration of all input so far:
Skills unchanged:
[ol]
[li]Deceiver
[/li][li]Orator
[/li][li]Persuader
[/li][li]Archivist (think Jedi Temple archives, holocrons, etc)
[/li][li]Instructor
[/li][li]Laborer (spice mines of Kessel!)
[/li][/ol]
New/revised skills:
[ol]
[li]Artisan (high art of creation, non-utilitarian goods, help for social skills)
[/li][li]Banker (Haggler ^1000000000000, think: funding for a Star Destroyer or a Death Star, or generally being a rich person in appearances even if actual wealth is debt-related (see Donald Trump))
[/li][li]Battle Mystic (formerly Battle Meditation, from Weather Watcher)
[/li][li]Bounty Hunter (based on Hunter in Mouse Guard)
[/li][li]Bureaucrat (Administrator in MG)
[/li][li]Commander (Militarist in MG)
[/li][li]Droidmonger (from Whoremonger in BW
& Insectrist in MG, but for Droids)
[/li][li]Duelist (Fighter in MG, but for Lightsabers. Jedi can be used as a Wise for this)
[/li][li]Engineer (fixing tech, shutting down all the garbage mashers on the detention level)
[/li][li]Fabricator (low art craft skill, making utilitarian goods to assist other tech-y skills)
[/li][li]Fringer (mostly Survivalist in MG)
[/li][li]Herder (bits of Loremouse, Insectrist, Hunter)
[/li][li]Jedi (the Force skill. Qui Gon says Darth Maul was trained in the Jedi arts in Ep.I, as I recall)
[/li][li]Medic (Healer in MG)
[/li][li]Pilot (bits of Fighter & Pathfinder in MG)
[/li][li]Saboteur (blowing up stuff unquietly, but also out of combat, unlike Soldiers)
[/li][li]Scavenger (Harvester in MG, for harvesting bits of useful tech from what others consider junk, with tech bits to be used in other skills)
[/li][li]Scoundrel (getting past stuff quietly)
[/li][li]Scout (? hate reusing the name. Combines Scout & Pathfinder, possibly also for outer space use)
[/li][li]Soldier (Fighter in MG, but not for Lightsabers)
[/li][li]Trader (Haggler in MG)
[/li][/ol]
So that’s 6 unchanged & 21 new/revised/renamed skills, for a total of 27 (not counting Wises). There are 34 skills in Mouse Guard (not counting Wises).
From prior incarnations, I dropped all Performance skills (intending those to be Wises for the big 3 social skills of Deceiver, Orator, and Persuader). I dropped Navigator (since star charts can work as Wises). I dropped Droidsmith in favor of Bounty Hunter & Droidmonger.
It’s a pain in the ass to write up all this stuff, but it’s coming along…
EDIT:
Regarding the inspirations for Lucas’ Clone Wars period. I think the shift from the Roman Republic to the Empire is one influence, as the militant approach of the Imperator-as-Emperors seemed to resonate with the people of the time.
There were some George W Bush tones in the whole Palpatine thing, as played out in Episodes I through III.
I guess my goal is none of those. And I don’t even like the new Clone Wars cartoons on the Cartoon Network here in the United States.
I picked the period because there are a lot of Jedi who kick ass. And the Clone War period is popular due to the cartoon.
Eventually, I would like to re-cast this whole thing and move it into the original trilogy (Episodes IV through VI, meaning: Star Wars: A New Hope, The Empire Strikes Back, and The Return of the Jedi). As I got my Star Wars RPG thing started with the old d6 game from WEG, I know the Rebellion era is a lot stronger period of storytelling for a lot of people.
Plus, I can do more starfighter stuff in that time period… but it also means less Jedi 