Strategy, roleplaying, and the scene economy

I think I’m getting it. Tony’s a master of galvanizing people into action by subtle implied threats to their characters – he’s done it to me in Capes time after time – but I think I can manage enough carrots and sticks if I prep properly. Which this thread is helping me do, fortunately. I think those carrots will need to include explicit, mechanical acknowledgment of the impact of certain story actions, e.g. “Cool! And here’s a notecard to remind you that you now get to give helping dice on the final Maneuver roll.”