The Backhand of God - A question about failure consequence

I like to give a +1 Ob penalty for exhaustion, which goes away when the character has time to adequately rest and recover. If the character keeps pushing it (I often call for Forte tests when characters push themselves to extremes), that obstacle penalty continues to escalate. Dice penalties are also fine, though I mostly use them to represent injuries. I try to stick with the Advantage and Disadvantage​ rules on page 28.