The Order of Might and killing something with a Good Idea (specifically trolls)

I read a thread last night about goals, and this thread made me think of something Thor said in it. Thought it might help, because as soon as you started describing the situation you have with the troll it made me think of how an area should feel organic, and not like you have a level with minions in your way to reach the boss with everything being a required encounter. A living place isn’t like that, it has some sort of ecosystem with the players barely brushing against some parts, and getting submerged in others with tangible effects rippling out from their actions.

Anyway, sorry this isn’t exactly %100 on topic but I thought this might help for your design ideas. It sounds to me like you’re already on the right path with clever players being able to defeat the troll, but unsure of the footing because so many games tend to ‘force the encounter’ that anything else feels unnatural.