Yeah, I agree this is a benefit. The only comment I have here is that I think if the GM thinks a player is missing an option or tactic their character should reasonably think of because of their high Will or Perception or whatever, then they should probably let the player know . That along with simple skill checks vs NPCs aren’t a perfect solution maybe but they’re a start. Obviously debate between PCs won’t really be properly modeled based on character stats if you never roll Persuasion or whatever and that’s unfortunate, but it’s something I’m willing to go without since I think each player should be able to control how compelling their PC finds a given argument.
As I tried to explain in the OP, no I don’t think a player should be able to do something like that. I’m not here to just say “the character should always be able to do exactly what the player wants.” I wouldn’t be playing an RPG if I never wanted to roll the dice . My concern is specifically with the player’s control over their character’s conscious mind. So, while a person can control what exactly what they say in response to being asked to go walk into that cave over there, they cannot necessarily stop a person from grabbing them, tying them up and carrying them into that cave over there!
Of course, realistically if a person is rhetorically skilled enough they have a chance of wrapping someone around their finger in a conversation, and more or less getting them to say or agree to things that they wouldn’t if the case were stated differently. This is definitely something DoW could simulate when it removes a player’s exact control of their character’s decision making process. However, I personally value the player’s agency over their character’s mind more than the ability to accurately represent the ability of an NPC to sweet talk a PC without exactly lying to them, and changing their mind that way. If the player is interested obviously they can choose to go along with it.
So what I’m trying to make clear is that yes I understand that the line I’ve drawn between conscious decision making and everything else isn’t one that can be drawn purely objectively. It’s not 100% clear cut because really the mind is part of the body, and people can be manipulated. But still I find that in order to be able to really inhabit my character in a game, it makes sense to me to have control of their decision making in the way I described. It’s mainly a matter of wanting to act like I am the character I’m playing rather than just directing their general goals from a bit of a distance.
I hope this makes sense, I know there’s a lot of subjective arguments I’m using here but I’m trying my best to be as specific as I can be!
Edit: Most importantly, I’m not trying to say that preference is the superior way to play or anything. It’s just what makes sense for me based on what I (think I) want out of an RPG experience . I can understand other players not having the same qualms I do.