Well I read about MG on BoingBoing last week and just couldn’t resist an RPG with mice. The intent is to play sessions with my wife and two kids (9 / 6). We are pretty sure the 9 yr. old will grasp the concept pretty well. The 6 yr. old will probably have attention span problems but is excited to play.
Anyway. My wife and I tried our first game last night - so we could be ready to play with the kids this weekend. We went through the sample grain peddler mission. Since we only had one player I toned down the snakes nature & the peddler’s stats.
My wife played Sadie. She failed the scout test to find the Grain Peddler, but found the flipped cart. She was going to look through the cart, but was surprised by the snake. The snake failed to scare her off. So the fight was on. In the last round both sides got in some really good hits. The snake was hurt, but she was taken down to a disposition of 0 (snake was taken down over 1/2). We decided she gashed the snake and was knocked out by the snakes recoil (attacked by the tail). The snake hurt and thinking Sadie dead went back to check on it’s eggs.
Sadie took the following conditions: Hungry/Thirsty, Tired, Injured.
After she woke up she, barley able to walk she tried to search the cart, but found nothing. As she tried making her way to Barkstone she was having a hard time due to injury. We decided a circle roll was best to see if someone from Barkstone might find her. We did a circle roll, but thinking about it I think she should have done a survivalist roll.
Anyway she was found and carried back to town.
At that point we basically ended. We talked about what would happen (recovery / points distribution / anything else she wanted the MG to do).
It was a good learning experience. We figure in playing with the kids we will have to modify the conflict a bit - we aren’t sure the 6 yr. old will figure it out. But that will be minor.
We are going to run the story again today (Saturday) with the kids. Using all pre-made characters. Going once again through the Peddler sample. It should go smoother now that I know a bit more about the GM side.