The Lucky trait says that if the player makes a random in-game guess (via roleplay), the guess is always right - so long as the player isn’t aware that it’s right. (Gold Revised Page 334)
I’m playing a Bondsman and my GM and I are having trouble wrapping our heads around this aspect of the trait. Does anyone have any insight on how to use this part of the trait - or any stories of having used it?
Our game tends to live in a pretty abstract place much of the time, and it seems like this is a very concrete-level effect. The random component makes it seem like it’s limited to roughly to the realm of probability, but I don’t know. There’s also the epistemological hobgoblin of knowing I have the trait and therefore… Know that any random in-character guess I make would be correct?
Any insight would be appreciated. Thankns.