Turns...Deemphasizing Roleplaying?

I’ve been handing out my $0.02 all day – at this rate I’ll be broke at the end of the day! But my thoughts:

  • Yes, the turn structure restricts roleplaying.

  • All rules in an RPG restrict roleplaying. That’s what they’re there for. Probably what feels weird is that turn-based RPing isn’t something you’ve ever done before, so that particular restriction feels…more restrictive than, say, the fact that an untrained fighter can’t cast a spell, or that you can’t break initiative order and roll your attack just whenever.

Your players will have to decide if they like the impact on play the MG turn system produces. But don’t discount it out of hand just because it’s novel.

p.