In our homebrew setting we’ve decided to do without Faith, therefore our Church is not faith-based, but rather sorcery-based. It’s actually an anti-theistic religion and teaches that the early church destroyed the gods to protect man from their meddling. It holds man supreme and follows a Christ-like Anointed Prophet who is embodied in whoever is the current leader of the Church. Kind of taking the Christian scouring of paganism to an extreme and tossing out the divine nature of Christ.
Anyhow, the powers that be in the Church are sorcerers, though there are many non-Gifted members, who I guess compose the laity, while the sorcerers would be the clergy. I’m trying to figure out how to tweak the lifepaths to represent this. I was thinking to just replace any occurrence of Faithful with Gifted, sprinkle some sorcerous skills throughout the Religious lifepaths, and add leads to the magic college setting in Magic Burner. Could it be that simple or am I overlooking something that could be game breaking. This is my first time messing with the lifepaths and I just want to make sure I’m not screwing anything up.