Well…okay. Here’s what is tripping me up: every other roll in the game represents the character taking action. The only exception I can think of is Circles, and it also has its own special Twist. A Wise isn’t a character taking action, it’s a player making a statement about something the character “knows”. So the off-the-shelf Twists don’t make sense as direct consequences of “knowing” or “not knowing” something. They DO, however, make good sense once you’re doing something with that information. But once you’re doing something, you’re rolling a normal skill and you’re back to being open to normal twists and conditions. So, yeah, I could totally see that ACTING on that information would open you up to a t/c. Maybe introduce the t/c in lieu of making the roll?
Let me think through this with an example…
GM: You’ve come upon a weasel stronghold. You’re outnumbered but if the weasels break camp, they’re going to come across your settlement and then you’re really in trouble. If you’re going straight in, it’s a Fight conflict.
Player 1: Well…what else do I have available to me? (Looks at character sheet, see Apiarist). Huh. Are there bees in the area? Maybe I could engineer a distraction or drive them out.
(Procedurally, I’ve always allowed the players to bounce around ideas just so long as they’re not wheedling down the situation. I believe this is also RAW.)
GM: Got Bees-wise? You could roll that.
Player 1: I so do. What’s the Ob to know that there are bees about?
GM: Let’s say 2.
Player 1: (rolls, gets nothing but traitors )
GM: (So…does that roll generate a t or c? This is an Animals conflict so I don’t want to double down on that. So that leaves me with a wilderness, a mice or a weather twist. But…how to implement any of those? “While you’re thinking about bees in the area, a mouse merchant comes trundling down the pathway headed straight toward the weasel encampment.” That’s a nice, tense twist but it in now way arises organically from my knowledge of bees.
So a condition maybe? “You look around, taste the wind, scamper up a tree and confirm that, yes, that was bee-sign you saw earlier. But all that investigating has left you Tired.” That one feels a little better, but now I’m extrapolating beyond the mouse KNOWING a thing and a mouse acting out how he would know the thing. Which is fine and maybe even a useful modification of what -Wise looks like when it’s used. But it’s not really RAW, is it?
Or I can bank that -Wise failure until they’re about to act on that information, and then decide if a T or C makes sense.)
(Aloud): Yup, totally bees. What are you doing with that info?
Player: (Knows he’s failed and doesn’t know what’s about to happen) Mmm…I guess I’ll try to drive the hive into their camp.
GM: (Before the player can make his Apiarist roll) So you get up in the tree and smack the nest, but wow, bees do not like to be messed with! As you smack the nest, the bees come out in force and attack you! Now you’re Injured.
… and play continues.
So, functionally, that last one makes sense but it’s a modification to accommodate the uniqueness of the -wise roll’s timing. I mean, yeah, Guy is totally right that nobody really just “knows” things without acting on them, or that you wouldn’t make the -wise roll until you’ve got a plan of action in hand. In my scenario above, I think as GM I’d have to extract some clarity from the player as to what his intention was with the -wise roll, mostly just reiterate “If there are bees in the area, your plan is to drive them into the weasel camp, right?” And then pre-empt the action with the T/C.
Sound right-ish?
p.