NkEnNy brings up a good point: why bother? Sydney is correct in that a lot of this is “nerdjoy” (I’m stealing that word for my lexicon!), but there is a potential impact that can add to the game play enjoyment of immersion into the plausible, semi-recognizable, internally cohesive, but very different world of the Iron Empires.
Say you do have an Anvil Lord with an Affiliation: Anvil 1D. What does this mean? Well, the rules do say:
“A 1D affiliation represents a small or poorly kept force comprised mostly of conscripts and landwehr with exponent 3 abilities. A 2D affiliation represents a competent or sizeable force of anvil trained soldiers and a smattering of Iron with exponent 4 abilities. A 3D affiliation represents a well-trained or elite force comprised of anvil trained, anvil elite and iron trained forces with exponent 5 abilities.” (BE, 249)
Yeah, but what does it mean you say? (As have others on this forum.) What is “small” or “sizeable”? BE says the GM decides, but, what does the GM have to go on? That is what we’re striving for here. A lot has gone on this thread, but I thought I’d give my take on it in this one.
Back to our 1D Anvil Lord. After discussions with the GM, it is determined his title is to an Anvil Battalion. Chris Moeller describes it as “The most common line unit. Primarily rifle platoons equipped with Anvil armor.” At the 1D level our Lord learns he has to maintain 2 Anvil Infantry Companies, an Armored Platoon, an Artillery Platoon, and an Iron Squad, all at exponent 3. (I’m working with Sydney and Chris on ways to increase or decrease size and exponents but that doesn’t come into play here.)
Yes, you say, but what does “2 Anvil Infantry Companies, an Armored Platoon, an Artillery Platoon, and an Iron Squad” mean to someone who doesn’t get off on such things? Glad you asked! Chris has kept things simple for Anvil (who should have the “Knuckle-dragger” trait): 3 squads to a platoon, 3 platoons to a company, 2-10 companies to a battalion.
So, what’s a squad? Well, it is the smallest combat unit which BE, p466, states consists at a minimum of “an officer/leader, a signals specialist, a medic, a squad support weapons specialist and a couple of assault weapons specialists,” or five men. Chris in canon and notes seems to give 10 men as a squad size. This gives us a squad with a sergeant, a signals specialist, a medic, a squad support weapons specialist and six assault weapons specialists.
In simplest game terms our Anvil Lord has access to 18 of these squads in Anvil armor with assault guns, each with its own Anvil Assault Sled and crew! He also has one squad with lasers and a fusor or PAc in Iron armor, again with an Assault sled.
Now he doesn’t have all these squads all the time standing by waiting for his orders, especially the Lords-Pilot in the iron squad who likely have other peacetime duties in the Lord’s household. Activating all of them will require circle and resource rolls and bring the attention of the Liege Lord and other Anvil Lords. However, he will be able to call on one Anvil Infantry squad, the duty squad, at any time, along with a Lieutenant as the Duty Officer.
For more color we can also say our Anvil Lord has 3 Grav Tanks (bigger, better armored, better sensors, longer-ranged fuzor than an Assault Sled) and 3 pieces of grav mobile artillery (an artillery scale weapon on a grav sled). If he decides to introduce these, he will need to tech burn them.
There ya go. From a 1D representing “a small force with exponent 3 abilities” we know have a unit of just over 200 combat soldiers with the necessary support, including a bunch of Assault Sleds, for his Firefights!
There is potentially more beyond this. A battalion will have a staff with an X-O, with whom the lord will have a relationship, and that there are two more Anvil Captains under his command. So, we could have a far more fleshed-out character. And that is the point of all the bother!