It’s amazing the things I can say in this forum (killing peasants is okay, as long as you leave enough to work, since “they do not feel pain as we do”) and still be considered a big bleeding-heart softie. I’m just calling for a little more efficiency in our ruthless efficiency.
I think the fundamental difference in outlook is that other people are thinking of a bad society being the result of bad people, whereas I think of a bad society being the result of bad systems, specifically socio-political feedback loops that incentivize destructive behavior – for which we humans always have plenty of potential, even in our brightest golden ages – and disincentivize constructive behavior – for which we always have potential, too, even at our darkest moments.
So let me construct something that I consider more horrifying than a civilization of tens of thousands of worlds sunk into barbarism and war by human folly: a way for that civilization to sink into barbarism and war with everyone rationally pursuing their enlightened self-interest.
(Don’t worry, Luke: We’ll get to war soon enough).
Here is the critical fact: The civilization of the Iron Empires has been in economic decline for centuries.
This is such a fundamental, all-encompassing difference from our experience that it is easy to overlook. Anyone from North America or Western Europe – i.e. the vast majority of people reading this – has experienced net economic growth as normal over their entire lifetimes’, and their parents’ lifetimes, and their grandparents’. A slowdown in economic growth is cause for comment and concern. Actually economic decline is remarkable, a “recession,” worth ousting your current elected leaders over, and the worst “depression” in modern memory lasted at most 20 years (1929 to 1949, assuming your country got hit by the U.S. stock market crash and never recovered until after World War II).
Prolonged economic growth tends to make people optimistic about their future, demanding in their expectations of their leaders, and willing to compromise. You can grow your way out of most conflicts: If Group A wants a larger share of the wealth, Group B doesn’t have to give up anything it currently has – it just has to agree to share more of the future increases in the society’s wealth. And growing your way to wealth is a more attractive option than stealing or plundering your way to wealth: Sure, you could smash someone else over the head and take his stuff, but it’d be much safer to just make more stuff of your own. It’s a positive-sum game.
But prolonged economic decline brings out the worst in people. They become pessimistic, they expect little from their leaders, and most of all they cling desperately to what little they have. (Psychological studies have shown that people value what they already possess much more highly than what they’re going to get, even if they’re certain to get it, and will tolerate much less risk or sacrifice now compared to risk or sacrifice in the future). Not only can’t you grow your way out of conflicts, but conflicts become worse over time: If Group A’s share of the wealth stays constant, then, because the wealth to be shared is shrinking, Group A actually gets poorer – the only way to maintain your old standard of living is by increasing your share of the pie, which means taking resources from someone else! It’s a zero-sum game at best, more likely a negative-sum game, where everyone is worse off at the end of the day, and the fight is over who will have the privilege of suffering least.
Apply this kind of pressure to the specific technological situation of the Iron Empires, where not only is production decreasing, but the knowledge of how to produce things is fading away. What’s more, at the same time, the technology of warfare has become so highly specialized that it requires an elite trained from childhood to operate properly. Now, if I’m a member of that elite, I can’t simply stand guard against “enemies foreign and domestic” and expect that the tax base backing me up will grow over time, or even stay healthy: It’s going to shrink.
But if I just reach out and grab – if I go take productive assets currently belonging to someone else – I can stave off the decline, for a while. And since I’m part of the small Corvus & Crucis elite that knows how to use Iron, Hussars, Hammer, and other high-tech weapons, the odds are that the “someone else” won’t be able to stop me.
Unless, of course, someone else with Corvus & Crucis grabs their productive assets before I get there. I have to strike first! It’s only a matter of self-defense! I’m sorry, poor little Commune; my apologies, juicy sweet Merchant League; I hate to have to seize control of your economy by force, but if I don’t do it, it’ll be someone else, which is no better for you and a lot worse for me.
A few generations of this process and you have feudalism: Every productive asset is either directly controlled by highly trained hereditary warriors or sworn to serve them in return for protection.
Of course, in the process of all this fighting over a declining pool of productive assets, the warring factions have made the economy decline even faster: A lot of skilled people and irreplaceable technology is going to get blown up instead of captured. But from each individual contender’s point of view, so what? If it’s not mine, it’s at least not somebody else’s to use against me! It’s always in my interest to destroy what I can’t take, and if I kill nine million peasants in order to enslave one million, or if I smash ten High Index factories beyond repair in order to capture one, or even if I merely raid a world instead of conquering it and blow up one thousand high-quality fusion engines to carry off ten, I and the people who depend on me are still better off than we were.
And I can justify it in the highest moral terms, as well: I must defend the people of the realm I already have, and if that requires killing people from outside that realm on whose behalf I have sworn no oaths, or even sacrificing some fraction of my own people, I am only doing what duty and conscience demand.