I’m not sure how to articulate this, but this is the most important part of the discussion to me, so I’ll try.
If the NPCs were not important then in many ways I’m saying to the players that the PCs aren’t important. The NPCs exist soley because the PCs exist. Their only purpose, other than color, is to Bang against the PCs. By creating an NPC that I advocate for I’m acknowledging the PC BITs. If I change the BITs at the drop of a hat or because a player wants to say, Circle up the Set-demon possessed mayor in the church of Mitra, it is my obligation to the fidelity of the setting to say no because it has been established that demons can’t enter the church of Mitra. Yeah?
But what I heard was, “I’d totally change that because whatever the players want the players get”. Which is apparently not what was being said.
Because I heard: Luke creates the Storm King and has his Beliefs, but then Thor complains and says that the Storm Kings Beliefs are too hard for him and it makes his decision difficult and they should be more like “I want to help you all, this was just a big misunderstanding, I like cookies”. Which is absurd, but that is what I heard!
The way the game works, for me anyway, is the NPCs have BITs that directly oppose or challenge the PC BITs. The NPCs have motivations and goals, they are active and go after those. If those are up in the air how would the GM even Bang? How would the game progress? The GM sits there passively and only reacts to the player-declarations? Or that was what I heard originally.
Of course the game isn’t about the NPCs! This isn’t some White Wolf Storyteller game with some canon metaplot on rails. Ick! But without advocacy for the NPCs and their BITs, which directly translates to Bangs for me, what are the NPCs there for? They are there to challenge the PCs! As you said.
But it isn’t the only method of challenging Beliefs, and changing up your challenge types can make for a refreshing session.
Are you talking about passive environmental challenges? Sure I use those. Part of the reason for this thread is because someone said that they don’t create challenges for PC Wises and only allow players to make declarations with Wises. And I was like, “what? That is crzy talk!” it is your duty to challenge the players and that includes integrating and challenging Wises, not just making the players the sole arbitrator of when they are used.
What I do is push my Bangs in such a way that it hopefully creates a good story.
Okay, sure. I just don’t worry about “story” is all. I worry about making Bangs and NPCs and keeping the setting consistant. That is where all my prep is devoted.
EDIT:
Totally. Internet communication phone game fail!