Your Favorite "On the Fly" magic system for BWG?

Purchased pre-game. The GM allowed it and everything. He said, “Are you sure you want to use Practical sorcery? It’s kind of weak.”

Yeah, he changed his mind after 6 sessions.

It actually stopped being fun after a little while. Social, Martial, Craftsman, Peasant, and one other category that I can’t remember. Or maybe it was just 4. But whatever the case, I could substitute my G6 Sorcery for something like 100 different skills. I could easily manage 8 gray dice for almost any roll. 10 dice was within reason, too.

Has he ever GM’ed another game?

Oh, plenty, though this was in our earlier days of playing BW. This was specifically a short-term high-powered side-vs-side scenario that he set up just after the MagBu was first released. We had taken a break from our current game to do a different scenario. [-Kasra-The-Palm-%28Hands-of-the-Sultan%29-Roden-Sorcerer"]I posted the original version of the character a while back.](http://www.burningwheel.org/forum/showthread.php?7660-[BW)

I didn’t actually expect Practical sorcery to be as cheaty as it wound up being. I figured I’d use it for a handful of surprises, but it was so effective with such minor consequences that I abused the hell out of it.

I don’t think either of us have ever used Practical sorcery in another game since then.

Merlin was one powerful motherfucker.

Practical Magic does requires tools (p. 49), which your character didn’t have. Still, a G6 starting exponent is very powerful.

I think the GM said that the Tools for Practical Magic would be whatever tools were required by the skill I was substituting for. I don’t have my MagBu on hand, so I don’t know if that was the RAW. Generally, I used my Circles to get what I needed, or I convinced another character ("Oh hi, all my social skills are at a G6) to loan me what I needed.

I think I took some tests at double ob penalty, though.