Salutations from a new Burning Empires fan! I skipped right over Burning Wheel and jumped feet first into BE. So far I’m loving it. I’m in a game every Friday, but it’s a slightly non-standard fare: we aren’t using the infection mechanics or scene budget. It’s not set in the Iron Empires world, but an alternate history Earth we burned up the first session. It’s great stuff and I’m really enjoying it, but I also want to try my hand at the “vanilla” BE setting.
With that in mind, I’ve gotten a few of my other gaming buddies together to run them through Fires over Omac. We ran one session a couple weeks ago and came back for another maneuver last night. With all the explaining and rules research that had to be done, we only got one maneuver per night.
The players picked up on BIT’s right away and all of them immediately had clear goals for each character, so that was good. I did have a few questions, though.
1)When someone circles someone up, how much use do they get out out of that person? For the rest of the scene? Just one or two additional rolls?
The PC playing General Leaf wanted to circles up some fighters to go take care of the remnants of the Kodiaks. Is that a building scene and then next maneuver she can use a conflict scene to go take them out? Or can she circles up some soldiers and just sit on them for a few maneuvers until she’s ready to use them? Due to a firefight I’ll get to in a second, Kodiak Alpha ended up dead after an attempted kidnapping of Jack the Spiv. What happens to the Kodiaks then? Also, the maneuver action was “Take Action” which can be used to attack a faction. They all seemed pretty dead set on killing giant Mutant Death Bears. But what is the strength of the faction? I didn’t see it anywhere on the Infection Sheet.
2)For the close combat mini-firefight, do you have to roll Tactics or Command for each “close combat” phase, or do you just skip right to the close combat individual actions since you start nose to nose?
Also, when you’re establishing values for positions in the mini-fire fight, since you don’t make a contact roll, how do you determine who gets to assign points to the different positions? Normally winners “may add up to two 1P positions to the battle space, or he may increase two existing positions from 1P to 2P or one position from 1P to 3P.” and “The loser of the contact test may add a 1P position to the battle space, increase a 1P position to 2P or increase an existing position by one.” How do you determine that? Also, what positions to players start at in a mini-firefight?
This became particularly troublesome because Kodiak Alpha ambushed Jack the Spiv up on the orbital tether to try to kidnap him. I decided to do the mini-firefight because I didn’t think it was fair to kidnap a PC with a single roll. (Can you really do that? Really? My players aren’t going to mutiny of such arbitrary plot development?) So we did a mini-firefight. Jack doesn’t have Tactics OR Command and Shvi isn’t statted out. That means he had no hopes of using the “advance” maneuver to get to his ship. We drew out the battle map as such: A hallway (1P,0C) an automated warehouse area(2P, 3C) (Conveyor belts! Robotic load lifters!) the Hanger, and The Saucy Lugger (4P, 2C). We started both Kodiak Alpha and Jack in the Hallway, and because Jack had no way to use “advance” in the Hallway they stayed. In fact, Jack’s player just scripted Close Combat: Grenades over and over again. I’m not sure if I did that right at all.
3)What am I supposed to do with the Lord Steward? What authority does he have over the orbital tether? Can he order Julius around? Was he supposed to be statted out? I was really having trouble with this part. Jack wanted to sell him weapons to upgrade the tether and make it more defensible. Sure, I guess. Does that just mean the Lord Steward makes a resources test and Jack helps? Does Jack make a resources test and then GIVE the weapons to the Lord Steward? Can at any point the Count come in with the garrison and kick them all out?
I guess overall I was having trouble trying to figure out exactly what my FoN’s could do. Can they just take over the orbital tether? Where is Julius at? Pushing paperwork on the tether? If they come in and kick him out, does he take his Iron and leave? Or fight them single handedly?
Well, that’s a start. Any help you guys can provide would be really great. I can definitly see the challenge of this game. It’s not like switching from D&D to WoD, this requires a whole paradigm change. It’s hard. But my other group palyed through a whole BW game and half a BE game before starting this new one, so they’re all experienced Burning players. Watching how the game flows with them is really something else. I know the good is out there, I’ve SEEN it, heard about it, read about it, but I can’t seem the produce it. But I wanna!