So I’ve never been quite happy with Bloody Versus or full Fight! and I’m thinking of running combat like a sort of modified BV+ specifically:
- Build your dice pool with advantage dice for higher reflex, stride, most appropriate weapon length, and FoRKs.
- Split between offence and defence pool (add shield dice to defence).
- Roll off subtracting offence from defence, use bonus successes to move impact point, ADD etc.
- Loser makes armour check and, if failed, consults anatomy of injury taking damage based on the weapon / power of the attacker as in full FIGHT!
- Winner gets their intent, if intent was to kill and the victim isn’t dead then they can re-try (no Let it Ride)
Anyone done anything like this, anyone see any issues?