Alright, I am currently working on a Hack(There may be something like this already if so please point me there) that will add a few more playable races into the mouse guard world. The premises is still the same, still a guard, still surviving and so on. However now there are more friends along the way.
For continuity reason, this most likely would be in another part of the world.
The other races on the list so far are,
Blue tailed lizard, Tree Frog, Common Mole, Pygmy Hedgehog, and Sugar Glider(On the chopping block at the moment.)
Details are not hashed out yet and when they are I will post more, however I wanted to throw this out and see if anyone had any interest in this or any suggestions. Please I welcome any kind of input.
One thing that I do need that I have no ability or talent for is creating a PDF character sheet. I need one that leaves the nature blank, has a space for race, and doesn’t have anything specific to mice. If anyone just feels a tugging at their heart strings to make this for me I would be very much grateful.
Well anyways it is late and I shall be typing things up tomorrow so hopefully more then.
~Update 3/2/10
Well this is the biggest delay. I made a map. I tried to kind of copy the style of the maps in MG
The races and their natures, along with a free trait I am giving to all of them.
Tree Frog
~Nature: Climbing, Swimming, Leaping, Insect Hunting
~Trait: Long Legs- Having long legs makes jumping about easy but making and sneaking a bit harder.
Lizard
~Nature: Digging, Cricket Hunting, Running Climbing
~Trait:Tall-While being tall helps you reach things, It makes you easier to be seen.
Mole
~Nature: Burrowing, Smelling, Worm Hunting, Hiding
~Trait: Subterranean- Living underground makes the non-visual senses more keen but weakens sight.
Hedgehog
~Nature: Rolling, Digging, Foraging, Running
~Trait: Size- You are bigger and heavier than others, making you a force to be reckoned with but also makes you a bigger target.
Mouse
~Nature: Escaping, Climbing, Hiding, Foraging
Trait: Any- Select one free trait because mice a varied and many.
Hometowns and their skills and traits.
The Kingdom of Oakhaven is a mouse fun feudal state.
Oakhaven- A city of Royals and Scholars. The center of the Kingdom.
Skill: Persuader, Instructor
Trait: Leader
Roseroot- A collection of ranches in the rose bushes known for their beetles.
Skill: Insectrist, Hunter
Trait: Independent
Fort Stone- The mouse hold against the weasels.
Skills: Fighter, Scout
Trait: Alert, Brave
Clearwater- Oakhavens very down to earth port town, known for its wonderful brews.
Skill: Brewer
Trait: Rational, Stoic
The Free Republic of Mice- A nation of mice run by the people for the people.
Riverdale-The capitol and center of government.
Skill: Administrator, Archivist
Trait: Extrovert, Leader
Cottonvale- A port city known for its cotton products.
Skill: Harvester, Miller
Trait: Steady Paws
Birchshade-A city built under birch trees with great apiarists.
Skills: Apiarist, Carpenter
Trait:Quiet
Marshwallow- A town built above a marsh that uses the gases for science.
Skill:Scientist
Trait: Determined
Hedgehog Tribes- The high grounds held by the traveling Hedgehog Tribes.
Salt cave- A set of caves with many salt pools and rich clay.
Skills: Potter
Trait:Calm
Clifftown- The only entrance to the Hedgehogs plateau.
Skill Glazier
Trait: Inquisitive
The Skinks Grove. The only hold of the reclusive Lizards
Hollowgrove- Built in a fallen log, the only Skink city is known for its beautiful fireflies
Skill: Lore(AKA Loremouse) Healer
Trait: Graceful
Tree Frog Lake- While this is the official home of the Frogs, they can be found all over the lands.
Port Willow- A port built in a willow tree
Skill: Boat crafter, Cartographer
Trait: Open Minded
Reedshore- A breeding ground and nursery for the Frogs
Skill: Weather watcher
Trait: Generous
Mole Mines- The deep mines held by the Moles.
Deepmine- The capitol and the deepest of all the Iron mines
Skill: Laborer
Trait: Hard worker
Quary(Yes the extra R is left out on purpose)- An open rock quarry that supplies a deal of stone to the lands.
Skill: Stonemason
Trait: Big Paw
Bellows Keep- The Moles keep against weasel lands.
Skill: Militarist
Trait: Bold
Watchpointe- The souther most end of the mole lands, know for its smiths.
Skill: Armorer, Smith
Trait: Stubborn
The Great City of Thornbrush- The massive city is known best for its neighborhoods rather than the city as a whole.(Inspired Ankh-moorpork) Built in the stump of a massive fallen tree, the city also spills into the briars that surround it.
The Ups- The Highest level where only the richest and plumpest live.
Skill: Orator
Trait: Fat
The Brush- The surround homes built in the briars
Skill: Weaver, Pathfinder
Trait: Nimble
The Roots- The dark side of Thornbrush, the slums built in the hollowed out roots.
Skil:l Deceiver, Survivalist
Trait: Jaded, Optimistic
The Square- The market district of Thornbrush in the center of the hollowed stump.
Skill: Baker, Cook
Trait: Early Riser
The Waterfront- The docks built onto the side of the stump at the water front.
Skill: Haggler
Trait: Skeptical