Hey everyone! Thanks for being so helpful with my last questions; I was hoping you could help me out once again with some stuff I haven’t found in the book.
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HELPING DICE and TESTS
As I see it, helping dice don’t usually gain passes and fails. I’ve occasionally given some for really good roleplaying during conflicts, but for single roll tests, I don’t think the helping dice gain passes and fail for teammates… basically, only the roller can actually advance his skills. True? False? -
HELPING DICE and HOW MANY
I believe you can only give one helping dice per helping character. I think this is to prevent huge pools of dice building up with a team of characters. Is this correct? For instance, could a teammate (not rolling himself) use a trait, a wise, and a skill to add 3 dice to the roll? -
MAXIMUM VALUES for SKILLS
I didn’t see any in the rules, so I’m assuming it just keeps growing, though it obviously gets harder to level each time. Nature, Health, and Will have maximum values, though.