I ran Find the Grain Peddler and noted some questions :
Is it possible for a PC helping another to use a Trait to break a tie even though he’s not the one acting directly ?
I don’t quite get how advancement work in conflict : If I use for example in a Fight Conflict Nature and Fighter, do I get to record the first test passed or fail for each one ?
Finally, how helping on a disposition roll works ? I supposed it was like any other roll …
Period. You normally take a tick for the first skill test of the entire conflict. As per the rules as written the only exception is if you need a fail or a pass to advance. In this case you can withhold your one tick until you get the pass or fail you need.
Maybe I’m being slow on this…
If I understand correctly and illustrate with an example :
During a Fight conflict, I use Nature to maneuver and pass. Then In the same conflict, I use Fighter to Attack and pass. Then again Fighter and pass. At my 4th action, I fail at Nature, and as my 5th I fail at Fighter.
As a net result, I record :
one “P” tick on Nature
AND
one “P” tick on Fighter.
Is this it ?
Sorry, but my understanding of the text was confused… as I’m not an english speaker
(Even if I read the PDF and then the book at least 3 times… )
Yes, Doppelganger9, you’d note a P on nature, and a P on Fighter.
There is an exception… if all you needed to advance fighter was a single fail, you could, since the 5th was a fail at fighter, mark that, but only becuase you needed just the one failure.
Jo has fighter 2 with 1p and 1f and nature 4 with 4p and 1f.
R1A1: Attack, rolls fighter, fails.
R1A2: Attack, rolls fighter, fails
R1A3: Defend, Rolls nature, succeeds.
R2A1: Attack, succeeds
R1A2: Defend, rolls nature, Fails.
Jo gets to mark the pass on nature, but it has no meaning, since he’s not one away from raising.
He also gets to mark the fail on fight, even tho’ the first roll was a Pass, because he needs just the one fail to raise.
If he had had 2f marked on nature, instead of 1, he would have gotten to mark the fail on nature.
Gear and Dispo: You ask yourself if the gear is going to give an advantage in this type of conflict? Note that, if the item is clearly a weapon, I’d NOT give the advantage on dispo, unless the other side lacks weapons.
I let a wise, a trait, and gear apply IF THEY MAKE SENSE. Likewise, you can spend a persona to add nature, and a fate to open 6s…
Or… you can log the fails (F). You get to choose, in a conflict, whether you want to record the P or F. So if you had all the passes needed for both Fighter and Nature, you could wait and see if you failed and then record the fails. (p. 229, first paragraph)