I ran my own one-shot game last night for my regular group in preparation for a convention in a couple of months. I’ll post about it in a separate thread, but it worked really well - 3 players (+ me!), individual scene framing etc. Didn’t use the infection mechanics though, but it worked really well all the same!
Well, to summarise very briefly, but here is how I ran my game. I’ll post a proper writeup somepoint soon.
I had 4 characters ready made, all of whom tied in with the conflict. They were an inquisitor, the chief of secret police, the chamberlain and a hammer lord.
Then I briefly explained the rules and the various concepts. I didn’t use any of the infection rules, although I did touch on them, and I did run the game as though it was a single maneuver.
Then I started the game by framing the situation (“the vaylen have been trying to usurp key members of the royal family and the church, but you dont know who. The tsar’s daughter has just gone missing! Go!”). Then I framed a couple of scenes for my figure of note to let the players see how to approach things, then I turned them loose. They lapped it up!
I had a few scenes of my own sketched out, as well as some ideas for the players to use if they got stuck, but nobody did. I also had a final conflict planned out (a firefight in the docking bay), and with a few clues dropped their way during their investigations they initiated that conflict all by themselves.
So, in essence, create some compelling characters, frame them into a compelling situation, and have a few ideas where you think they’ll go within that constraint.