First, I’d like to say the idea of Fighting Arts is really interesting. Like so much of character burning, it seems to imply a setting and culture simply through mechanics, as different cultures will teach different weapons, and even with the same weapon will have different techniques. It’s also nice to not have the option of saying “I know I should know all these other weapons too, but I’m putting all my points in Sword because that’s better than a mediocre rating in Sword and Dagger and Mace and Spear.”
The advice in “Adapting these Rules” says to replace weapon skills in lifepaths with a Fighting Art. How would you handle settings/subsettings that have many lifepaths with weapon skills? Would you create a single fighting art that pretty much covered that setting (or type of character) and just replace all the weapon skills in that setting with that fighting art (for example, Page/Squire/Knight all receive Seven Points of Agilities, criminal-type LPs get Street Fighting, etc.)?