My wife and I recently dtarted a 1 on 1 Burning Wheel campaign and we’re having lots of fun.
She’s playing Mellisandre, a court sorcerer (with sorcery, enchantment, and summoning [maybe a bit much for ones first BW character]) who has run away with the princess after the rest of the royal family was assassinated by the king’s brother Duke Philippe.
We started our campaign at the edge of a meadow outside of Cherbourg with Princess Annette and Mellisandre gathering herbs. Astrological portents had given the impression that it was a good idea to be out of the city today. Gerard, one of Duke Philippe’s henchmen approached on horseback. He informed Mellisandre and the princess about the royal family’s tragic demise at the hands of some elven diplomats and wanted to escort Mellisandre and Annette back to the safety of the royal palace. Gerard is not a good liar and it was clear to all involved people that the elves were not responsible and that he had no intention of taking the princess to safety.
Mellisandre used her arcane powers to cast Havoc’s Hand on Gerard, giving the princess and Mellisandre enough time to mount their horses and escape to Mellisandre’s secluded cottage.
At the cottage they’re now grieving, planning their next steps, and beginning the princess’s sorcery training. Additionally the herbal garden of the cottage is in disrepair and supplies are sparse, forcing Mellisandre to take on tasks she is previously untrained in such as trapping, and foraging.