I’m pretty new to Torchbearer. I just started playing and GM’ing this past summer. I wrote up an adventure and have run it with a couple of groups so far. Both lasted around 6-7 sessions before suffering TPK’s. I tried to design the adventure to reward careful play, while giving abundant opportunities for interesting deaths, which is pretty much what happened both times. The parties had fun. At the same time, I’m pretty sure that I’ve got the stat blocks unbalanced in some fundamental ways and that the pacing of the adventure itself is sub-optimal.
Is anyone willing to take a look and give me some advice? Thanks in advance!