I’m really not sure that I understand this portion of the Alert trait (BWG, p. 312): “Therefore, if your character hesitates for two actions in Fight, he may shit himself and get two aiming dice.”
Can anyone point me at either logic or rules which make this requirement more clear?
Read the options for the failed Steel test–pretty much all of them refer to the PC shitting themselves in some way. One actually consists of fainting in about the most unheroic way ever. There’s no additional obstacle penalty for having a full load or anything.
I didn’t want to go quoting too much out of the book, but the type of hesitation mentioned in the Alert trait specifically is Stand and Drool, which seems to have no bowel-clearing requirements in Gold. I re-checked pp. 360-362, and don’t see anything in there about the necessity of dropping the kids off at the pool. Maybe Luke pulled a lot of shit out of Gold.
I’ll take this is “flavor text”, and hope none of the people I play with get too rules-lawyer’y and try to require actual dump’idge.
What if you have an Instinct to always leave your mouth hanging open, thus having a dry mouth? The way I read Instincts, that should let you choose this option without being required to drool.
You would gain an infamous reputation as a “Mouth-breather” and I would nominate you for the “Fly Catcher” trait, which would make you choke at key moments in a DoW.
Even so, you would be unable to gasp out a coherent syllable while Standing and Catching Flies.