I’m still waiting for my RPG book to arrive, so I’ve been spending a lot of time reading through Actual Play posts, and of course, descriptions of missions and sessions in these forums.
Something that jumped at me as “somewhat odd” is how the animals in the Fight conflicts often seem to have “kill the mice” or “eat the mice” as a goal.
From my understanding of animal behavior, animals don’t become “suddenly raving mad” or “stricken by hunger” when they see a mouse. And they almost certainly don’t always go into “Fight-to-the-Death” situations when they can avoid it.
I’m not sure how much advice the RPG book gives, but I did read some advice in another thread somewhere in these forums that say: “Instead of making the animal’s goal be “kill” or “eat” the mice, use “drive the mice away” instead.” And the context was in toning down the encounter for the sake of beginner players. But, in my opinion, “drive the mice away” should be more common than “eat the mice” … and most of “eat the mice” should really be “eat the mice unless my life is threatened”.
((start edit: I found the thread, here’s the reference))
((end edit))
I guess I have a hard time imagining an animal who isn’t suffering from a condition (ie: angry or hungry) who would continue fighting after a mouse hits him with a sword … let alone a patrol of mice who are actively fighting back.
I understand the need for the GM (and the players) to set their goals high. But it seems rather unrealistic that every fight animal encounter is essentially a “fight to the death” when most animals run away from life-threatening situations.