If enough people would be interested, along with Luke’s permission, I would be willing to write up a new set of Lifepaths, weapons, skills, resource lists and traits to represent BW in a modern setting.
The reason I am asking first is that while I certainly have the time to complete such a project, I don’t know if enough people would actually be willing to play with these rules or if people feel they would even be able to carry across the “point” of BW.
Some other things people could say Yay or Nay to;
Rules for Modern Magic Spells and such applicable to a modern setting, like metalworking, hacking, and matrix dodging “spells”. It is completely up to the player to imagine the availability and setting in which magic exists in their world, if at all.
Technology/Weapon burner: Choose a weapon/tool, from generic options like “Binoculars” or “Bolt action Rifle”.
Spend RPs based on its craftsmanship; this dictates a weapon/tool trait point limit.
Choose weapon/tool traits such as “gyrojet” “Telescopic sight” or “Belt Fed” and build a rocket firing, long range, belt fed Assault Rifle. That would probobly have to be a ridiculously well made weapon. There are also a few bad traits that will give you more trait points to work with, such as “Unreliable”. Each one of these things modify the tool/weapons base stats and functions. Unlike other people, people don’t make guns and binoculars poorly on purpose. Will cover everything from the simple, like headsets, to things with more customization like combat armor and cars.
Modern Elves/Dwarves/Orcs Mostly life-paths and setting descriptions, all optional of course to your modern setting.
Feel free to suggest other additions or changes to the current ones on the table.
Also, if enough people say no, or if Luke says no, I will go and be sad and never embark on this project.