Apocalypse World like GM-principles for Mouse Guard


Apocalypse World gives you as a GM a set of Guidelines and Principles to put into every decision you take as a GM:

they are
• Barf forth apocalyptica.
• Address yourself to the characters, not the players.
• Make your move, but misdirect.
• Make your move, but never speak its name.
• Look through crosshairs.
• Name everyone, make everyone human.
• Ask provocative questions and build on the answers.
• Respond with fuckery and intermittent rewards.
• Be a fan of the players’ characters.
• think offscreen too.
• Sometimes, disclaim decision-making.

Could we put something like this together for Mouse Guard?

Not the same, but may be helpful:

How do I run MG

It has a small bug and it says the game is by Vincent Baker, but… :slight_smile:

I took it from here: Story Games - Running games for the first time and making one page advice

Make the world seem big.
Barf forth anthropomorphisation and antagonism.
Make the characters’ lives challenging.
Sell the PC’s competence.

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