The iconic characters in Torchbearer are great.
There are enough so that you can use them for one shots. But few enough that you don’t get overwhelmed.
They incorporate all the major skills between them. Their roles are well defined and align with genre expectations.
They appear in loads of the artwork and feel like a true part of the setting. Their personalities are communicated well through their beliefs, instincts and traits.
They give us the language to discuss in game situations with minimal set up.
I’ve not seen that with any other game. Not Mouse Guard, not Dungeons and Dragons. Pregen’s in Burning Wheel tie to a specific situation not generally to the entire setting or a central premise. And if you play Lidda the rogue or Jozan the Cleric in D&D you’re doing it wrong.
Torchbearer’s iconic characters are the best in town.