I’m planning to run my first BE game sometime next year and started to make myself familiar with the game - burned up a world and a couple of FoNs just to get a feel for it, listened to some podcasts, did a bit of reading in the forums… and one thing keeps confusing me:
What is the design-intend for the ‘hard-coded’ definition of which skills are allowed for the different maneuvers/phases, and for Firefights/Duel of Wits?
I’m asking because I’ve read again and again that this is a point of frustration for new players: “…and I realized I didn’t have a skill to contribute…”. The general advice seems to be: Take a good look at the skill lists when burning your characters to avoid frustration later in game.
But the approbriate skills look very restricted and sometimes arbitrary top me: Why can I use Recon for Assess only in the Ursupation phase, but not during Infiltration or Invasion, even if it would make sense story-wise?
So, my instinct tells me: If I don’t like these restrictions, just drop them. Less book-flipping and frustration during the game, less overhead during character burning. Just use any skill that makes sense fiction-wise.
But my belief tells me: The restrictions probably are there for a good reason and removing them might somehow break the game.
So, should I follow my instinct or my belief?