Since we are encouraged to post our own lifepaths in the forums, I wanted to know how precisely a lifepath is build and what qualifies as a lifepath. This question is primarily directed at Luke, but everyone else is more than welcome to help me out here.
I am especially interested in informations about your structuring of the lifepaths (as in: how do you decide how many hit points a lifepaths grants, how do you decide which skills a lifepath gets, etc.), and how you decide what can be a lifepath and what not.
From your discussions in this forum I learned that a lifepath should be a) precise, and not a concept that could be taken on by any lifepath that is already in the game, b) available to both, men and women (and arguably to other forms of gender ids, too, I guess?), and c) historically accurate.
What bothers me with the first point is, that in the rulebook a lifepath is defined as either a profession or a calling. I know what a profession is and have no problem understanding what you mean by that. But I am not sure I understand what your understanding of a calling is.
I understand your argument why you wouldn’t include a spy lifepath, but I would also argue that to be a spy could be understood as a calling. In the lifepaths pdf you uploaded in the forums, you also added a lifepath called duelist. A duelist is hardly a profession, but could be a calling. Although being a duelist is available to most lifepaths, too. A petty noble can be a duelist, aswell as a soldat, musketeer or clerk. All have potentially the ability to duel each other. What unifies them is the masculine interpersonal violence and the bad behaviour they show (a point made by the historian Sharon Howard, although she talks about 17th century England, but I guess her argument still applies to 17th century France: sharonhoward.org/archive/c17-gents-behaving-badly-final.pdf).
So, where do you draw the line what can fuction as a lifepath and what not?
Looking forward to some answers, thanks!