I got my hands on the Magic Burner at last (I know codex is around the corner). So Art magic is broken down into a variety of actions, and then various schools have access to a portion of these actions via how ever they set up their Schools.
I am trying to teach my self the Art Magic system and come up with an idea for some schools, but i am not quite sure what the various Dice of school really mean? What does a D3 offer more then a D1? Would a D1 only have access to a few actions while a D3 maybe all of the action types? How do you determine what a school can or cant do?
I think i understand the
I wanted to make a WarMage school, but i dont know what limits to set on such a school. Obviously i wouldnt have him try to Control Weather or any really BIG magic. I would keep it focused on hey would this be useful to a WarMage?
Boost Moral of Allies (Advantage) or Negatively Affect an Enemies (Hindrance),
Sorcerous Weapon and Destroy with Sorcerous fire are self explanatory
Maybe Arcane Knowledge would be good for like Tactics or Something?
Evoke for bashing down doors or something…
Transformation and Illusion i can see uses but idk if they would prove too useful for such a school
Maybe I am trying to do too much with one school, maybe i would have to break it down into smaller schools. Maybe break it down into Disciplines like: Mind and Body or something.