Art Magic - Evoke versus test successes

Thanks for your response.

I also read the Thor’s commentary but focused more on other posts as it implied the nuances between Block and Strike scripted actions and success negation so wasn’t clear for me how it worked.

The thing is, on my example (wizard vs. werewolf), how do you compute the advancement difficulty for the wizard, only 2 Ob (Routine as the Wizard has Sorcery G6) because there are only 2 successes left for the werewolf after doing the math (4 successes - (2 x 1 wizard success) = 2 net successes).

It’s pretty strange don’t you think? The Wizard started with a +4 Ob penalty, the werewolf rolled 4 successes, he failed the spell (and suffer the consequences) and only count as a 2 Ob Routine for him (not useful for any advance given his exponent).

Thank you, sorry for the insistence but it’s not totally clear for me, although your arguments are pretty interesting

Edit: Ok, maybe a bit of misunderstanding for my part as I’m spanish, I see that you also take into account the +4 Ob of the wizard, for a total of 6 Ob for advancement :smiley: Anyway, it’s a bit clumsy math, the “enemy successes + Ob to pass the Versus” seemed clearer for me, but it’s true that generates a lot more of “none side meets the obstacle” situations…