Daniel, thanks for your help. If I should not to implement any “A Song of Ice and Fire”-RPG stuff, I will do it this way.
But in the meanwhile, I came up with a quick-and-dirty way to tie the House & Lands-subsystem to Burning Wheel. Here is the plan:
(whoever knows both the ASoIaF and the BW-RPG is encouraged to tell me what they think about it!)
Change to Burning Wheel
Ressource Points (the ones you get at character creation from your lifepaths) are no longer used to buy anything. Not Gear, not Relationships, not Affiliations, not Reputation. Thus it does neither determine the Resources Exponent nor affects the Circles Exponent. All this will be managed through the stats of the House the character is tied to (see below).
Change in ASoIaF
- The House Creation (rolling out the stats with 7d6 each) remains unchanged, with one exeption: The number of Bonus Die which normally derives from the number of the players (e.g. 4 Players = 4 bonus dice) is now dependent on the number of BW-Ressource Points the character (luckily i just have one) has from his lifepaths (e.g. 1 bonus die for every 50 rps). Thus, a mightier character has a mightier domain right from the start.
where to go from there …
The main task is to tailor the ASoIaF-House-stats to BW needs. Here what I came up with:
Defense: remains unchanged, for it just determines the size of castles etc., which transfers without problems.
Influence: determines the points for BW-Relationships (instead of just “buying” heirs, as in ASoIaF Vanilla).
Lands: determines BW-Affiliations. The Dice granted for being a member of the family is dependent on the size of the domain.
Law: remains unchanged (is primariliy tied to the ASoIaF house-maintanance, a.k.a. Fortune Roll)
Population: remains unchanged (is primarily tied to the ASoIaF house-maintanance, a.k.a. Fortune Roll)
Power: remains unchanged, for it just determines the number of vassals, troops etc., which transfers without problems.
Wealth: determines BW-Ressources. The higher the wealth, the higher the Ressources exponent of the lord (e.g. 30 Wealth = Ressources 6 or so). Lower members of the house get fractions of this (e.g. Hier 75%, Captain 50%, Smith 25% etc.). Advantage dice for Ressources can be drawn from here on expense of the domains stats. On the other hand, Cash or Funds earned by the character can be put into the domain’s coffers, raising it’s wealth.
The ASoIaF-Fortune Roll for the house get’s tied to the intervals of the BW-Lifestyle Cycle but otherwise remains unchanged, as it just affects the stats of the houses.
Finally back to Burning Wheel: The Lifestyle Cycle for each individual character remains unchanged, but now their Ressources are directly tied to the Wealth of the house, which I consider a good thing. Nontheless, it is possible that the individual character’s Ressources get taxed without immediatly compromising the Wealth of the house.
That’s it, mainly. When you’ve read all this: congrats! Do you think it will work?