I’m having a little trouble with my Assassin’s Instinct and was hoping to get a little advice/help. Her Instinct is currently “Always use your opponent’s wants and needs against them.” Does this seem like a functional Instinct to you guys? I’m having trouble making it work. The character’s specialty skill is Manipulator, but, at first glance, it seems like the Instinct would be kind of flexible and open-ended, able to apply to multiple skills. (That was my original intention and is my GM’s current opinion.) My biggest problems with it is that it relies on opponents to implement and lacks a specific trigger. (Her teammates’ Instincts are less dependant on opponents and have more defined triggers. “Find a written text, read it.” “Take every chance to display acts of strength.” “If the party gets hungry, feed them.” Stuff like that.)
Does the “needs/wants” Instinct seem functional as is? If so, how would you make it work? I read on the forums somewhere that Instincts should trigger at least 2-3 times a session. I struggle to find even one chance some sessions. I find that most occasions come during conflicts and that doesn’t work. It does have obvious triggers on occasion, but most of the time, I struggle to find them. Am I playing it wrong? Am I missing something?
If it doesn’t seem functional as is, how would you tweak it but keep the spirit of the Instinct? Any help would be greatly appreciated. Right now, I’m just thinking of going with a “camp/create alchemy” Instinct.
Or, if you have any other ideas for a Manipulator/Assassin type Instinct, I’m open to new suggestions.