Howdy folks,
We’re two sessions deep with a group who hasn’t really played anything more modern than 3rd edition D&D before, and it’s going pretty well. I have a few questions I haven’t been able to find answers to on which I’d really appreciate some input!
[ol]
[li]In a psychic Duel of Wits, a psychologist adds successes from a Psychology test to Will for the Body of Argument, and an unskilled victim uses double Will. What about a character who is neither a psychologist, but is not unskilled because of having the Psychology skill?
[/li][li]One of my (GM) Figures of Note is the slave leader of a slave rebellion. With the lifepaths she had to take, she’s very short on Resources. What’s the trick for simulating the organisation buying something? Having a dozen people handing over helping dice doesn’t seem right.
[/li][li]The (10 - dice) rule for when a Circles NPC becomes a Relationship states “that’s how many Circles tests the player must make”. Do they have to succeed to count toward this? My hand-wave in play was yes, but the Hammer Lord’s player was a bit miffed about being unable to find a ship’s surgeon.
[/li][li]Are all the GM Figures of Note considered to know each other automatically, like all the PCs do?
[/li][/ol]
Finally we’re just a bit unsure about the amount of authorship power the players have. An example was:
There’s a GMFoN who’s a trader\smuggler with a worm in. The PCs are together and researching the space port for discrepancies, and succeed (a linked test), so they decide that means they found a ship that’s been suspicious several times in the past. The Void Lord decides to roll Void-Wise to see if that ship has operated around his neck of the woods - his success has him declare that indeed it has. The port administrator rolls Circles to see if he the guy is in the port right now - success, so he is (we probably added a +2 Ob or so for “in the port” rather than “on the planet” but with the Reputations and Affiliations he could use in the port he was still better off being more specific).
They haul him in and interrogate him and win a crushing victory in the Duel of Wits, with their Purpose being something like “he spills the beans”. Since they won, I guess they determine the beans spilled, so they were considering having him immediately fingering the worm smuggler, because why not? They eventually decided to make it more interesting by having a longer trail, but is everything that happened above within the scope of what players should be able to do, or am I giving them too much leash?
Thanks for reading, and thanks for all the questions I didn’t have to ask because people have answered them elsewhere on these forums!