I’m a bit puzzled about how some fight actions interact. Most combinations either result in the two combatants making a versus test (where one will succeed and the other will fail) or each making standard tests (where they could both succeed, neither succeed, etc). In either case, it seems pretty clear that each combatant is making (at most) one roll, which may or may not be compared with their opponent’s roll.
However, there are four cases that seem unusual (both in the book and the pdf combat matrix).
Block vs Throw. The Block table lists “-” for throw, suggesting that blocking doesn’t work against throw. However, the throw table lists “vs skill”, suggesting that blocking does work against throwing. Does blocking work against throws?
Counterstrike vs Throw. This has the same issue as Block vs Throw. Does counter striking work against throws?
Disarm vs Lock. Disarm uses a standard skill test, with Ob=Skill, whereas Lock uses a versus test with Pow vs Skill. How would this be resolved? Should the disarmer roll once for his/her attempt to disarm, and then a second time for his/her attempt to avoid being thrown? Or should he/she roll once and this roll counts for both tests?
Throw vs Lock. Lock makes a standard power test against half power, while throw makes a skill versus power test. How would this be resolved? Should the locker roll two tests, or should he/she make one roll and apply it to both tests?
Does anyone have any ideas how these cases are supposed to work?