Decided I wanted to make a banshee, but was having a hard time really getting started. So, I got a lot of help from Thor & Sean and here’s the result.
This beastie is nasty! But I love the way it turned out.
Concept: Vengeful Elven spirit tied to an area or location.
Banshee
Might: 6
Nature (Undead): 7
Descriptors: Haunting, Keening, Remembering
Conflict Dispositions:
Drive Off: 15
Weapons:
Paralytic Gaze: -1D Attack, +1s Maneuver
Incorporeal Form: +1s Defend
Spectral Claws*: -1D Attack; bypasses armor
Death Wail**: +1D Attack; Attack against Maneuver is Independent
Banish/Abjure: 7
Weapons:
Ectoplasmic Net: +1s Feint, +1D Maneuver
Spectral Claws*: -1D Attack
Death Wail**: +1D Attack; Attack against Maneuver is Independent
Flee: 4
Weapons:
Paralytic Gaze: -1D Attack, +1s Maneuver
Incorporeal Form: +1D Attack
Death Wail**: +1D Attack; Attack against Maneuver is Independent
Cannot be targeted by Kill or Capture conflicts. All others: Nature + Nature roll.
Special: Banshees are immune to mind-affecting spells. Banshees dislike sunlight and magical light and suffer -1s when exposed to it.
- Anyone that loses hit points to a banshee’s Spectral Claws must make an Ob 4 Nature test. Nature is taxed by the margin of failure.
** Anyone that loses hit points to a banshee’s Death Wail gains the Afraid condition. If already Afraid, gain the Sick condition. If Afraid and Sick, the character gains the Dead condition at the end of the conflict.