Hi! As a new member of this forum I’d like to ask the following question:
I am a fan of the Spirit Binding system, given its versatility. Still, I find retribution too taxing.
I was wondering, is any way to introduce the mechanics of bargaining, same as with named spirits? I’d like to give players the chance to do things “the right way” instead of forcing elementals to do their bidding.
Ex: a group wants to cross a turbulent, dangerous river. The sorcerer PC enter the domain and contacts the spirit, and after negotiations it demands a rare type of fish as payment for safe passage.
So the characters have to choose between spending time and money getting said fish, or bend the river to their will and suffer the consecuences later.
How can this be represented mechanically?