I am thinking of writing a “Beginners Guide to Mouse Guard” this year.
Stuff i want to include
- Hot to write good Beliefs and Instincts
- How to challenge them
- How to design a good mission
- How to get the most out of your conflict (description, help and GOAL SETTING)
- My theory on the thinking process when facing an obstacle
- How to get the most out of Recruitment ( a bit of CharOp yeah, i thought about this a lot)
- A discussion of a few skills
- How to get the most out of the Players Turn
- How to get the most out of the Winter Session
- New kinds of conflicts (building a damn, medicine conflict etc.)
One or two missions and pregens. Also a Discussion on how a Mouse might have changed after X sessions. (using my players characters)
what do you think needs to be in there that i haven’t thought about?