(MOD: split from this thread: http://www.burningwheel.com/forum/showthread.php?11711-Approbriate-Skills-Necessary-restriction)
I might be slapped down for bringing back and old thread (no necromancy…) but this was the newest one I found on the topic.
My group is only two maneuvers in but we still haven’t successfully completed and Assess. This is starting to feel like Burning Assesses, because at the early stage of the game, you can’t do much else because the other maneuvers don’t make sense (go to ground at the start of the game?) Now, I know that you can learn skills with repeated Beginner’s Luck rolls but what’s the point of spending an entire phase learning Observation when you can’t use it on maneuvers in the next two phases?
Anyways, my chief frustration is that there is no indication of the importance of certain skills to the Maneuvers until the Infiltration phase chapter. This is really irritating because you can burn up a great PC but then when it’s end of Maneuver time, you’re rolling Beginner’s Luck. In some games you’re encouraged to just create your PC and play who you want to play, metagaming and mechanics be dammed. If you don’t have one of the skills listed under each maneuver, you’re screwed. I’m now afraid that our group is never going to get out of the Assess maneuver. I don’t understand why it’s not explicitly stated earlier in the book that “Hey, these skill things you’re picking? They are really important for Maneuver rolls which affect how your side wins/loses the game, so, you might want to consider these ones…”
I’m completely ok on restricting the skills used in the different phases for each maneuver, I just wish our group had known before burning up PCs. Maybe I’m doing it wrong?