The best examples of fiction being driven by Beliefs is… The Pirates of the Caribbean series. Those characters will betray, lie, steal, murder and fight for their Beliefs, and they all contradict each other’s. It’s great!
It’s easy. But you have to give the player context. Since this is a game and not a movie, don’t assume the player can create his motivation without outside influence. He can’t simply write a compelling back story and motivation in a vacuum. He needs his Count Rogen. Rogen didn’t just kill Inigo’s father, he’s the source of nearly all of the (immediate) woes in the story. He’s a brilliant antagonist. So it’s on you to take the idea that the character’s father was killed and blow it out into opposition for the whole group.
In this game I invented a nemesis with the belief “Jaraq killed my parents. He will pay!” Jaraq was then featured in another character’s belief as well and became the focus of the entire campaign. Colin (GM) made him a nasty piece of work too.
Tyrion Lannister (i made for a challenge to build him in as many systems as possible) in A Clash of Kings
I will prove myself in the eyes of my father by serving as the hand. My first step needs to be to look for powerfull alies to wed my sisters children too
Shae is my love, i will protect her whatever the cost
A Lanister allways pays his depts
I was thinking about this too, but it is more then a simple instinct i think. Maybe he has this nobility trait for the extra belief and the GM made it, so that you have to Take your houses motto for ist…
I dreamt this as soon as I read about Beliefs in BWR. Then I tried to sell BW to my ‘old group’ (from were I lived before) using “The Princess Bride” as reference. Only half had seen it!
This reminds me of a post here, which paraphased went something like: “Who cares about ‘cheating elves’, when you can have revenge on your father*!!!” (I immidiately added “/the six-fingered man who murdered your father!”
Note: A player in a one-on-one once wrote the Belief: “I will find out why my father was murdered.” His wife-beating, drunkenly miner of a father. It was way cool to tell him the NPCs Beliefs!
Baron: “The miner’s son must not know the secret!” "I will
Baron’s daughter: “My, that herald was a handsome bloke!”
… Though I got to play only one session of that game, I think it hinted that NPC Beliefs can move story and protagonists as well. The guard’s Belief: “Noone shall walk through this door unauthorized” comes to mind…
“However, during a period of time after Scully’s cancer went into remission (season 5), Mulder was convinced by Michael Kritschgau that aliens did not in fact exist, and that the government conspirators had merely concocted that threat as a smokescreen, to justify military activities and toy with him.”
To be a playable character, perhaps he needs at least one Belief related to the case at hand.
According to Wikipedia, he keeps a couple of boxes of pornographic magazines in his bedroom, and usually he sees porno in the TV.