As Murphy’s Lawyer points out, the stats themselves will change in play, depending on what the different players focus on, so don’t worry that they’re similar. For more questions, though:
The Circles questions do a funny (clever) thing: They reflect the outside view of the player’s representation of the character. It’s part of the game that the player has to reconcile that mechanical result with what they think of their character. It’s a kind of fruitful creative constraint on a player, that invites the question why does the well-liked heroic leader find it hard to reach the mice he needs? The player then has many ways to answer the question: perhaps he’s not as well-like as he though, perhaps common mice are in awe of him, or afraid of him, perhaps he’s based in a rebellious territory where he was the heroic leader who put the rebellion down… all good viable options for the character.
I recommend not tweaking the stats, but instead answer the implicit questions to help fill your character out. From the outside, your mouse might not be quite who you think he is, which is great for coming up with an Instinct and a good Belief.