So after the two demos I ran these past two weekends, my play group has decided they want to run a Mouse Guard campaign. We sat down and burned up some mice for characters.
Seeing as how this is our first time playing Mouse Guard with our own mice, I figured getting some experienced advice wouldn’t be bad. So what do you think about these Beliefs and Instincts (we haven’t done goals yet) and how hard/easy would they be to challenge?
Mouse 1: Nolen Jr. the Tenderpaw
He’s an artisan from Copperwood.
Belief: To be useful is to be worthy.
Instinct: Always offer to help.
Notable skills: Smith 4, Healer 3
Mouse 2: Briggan the Guardmouse
He’s a thrillseeker from Darkwater
Belief: The best experience comes from adventure.
Instinct: Never back down.
Notable skills: Fighter, Path-finder, & Weather Watcher 4
Mouse 3: Clover the Patrol Guard
She’s a wild-mouse from a town near the Scent Border.
Belief: Brave the wilds so that others do not have to.
Instincts: Always assess the danger before I act.
Notable skills: Survivalist 5, Scout 4, Hunter 4
Mouse 4: Connor the Patrol Leader
He’s a fighter-mouse
Belief: The strong must protect the weak for as long as they live.
Instinct: Always draw your sword at the first sign of danger.
Notable skills: Fighter 6, Instructer 5, Persuader 5.
I have some thoughts I’ll address later that have come to me since I’ve had time to think about these, but I don’t want to influence anyone’s opinions. So yeah, any ideas/advice?