I don’t own the RPG book yet, but I’ve been “frequently browsing” the local bookstore. (Ah, I pity the guy who’ll have to buy that copy of the book… perhaps I’ll find myself guilty enough to get myself a second copy, LOL)
Anyway… like most of today’s gamers, one of the first things I did (after looking through the introduction and sample mechanics) was look at the “character generation rules”. (Yeah, I found it odd to go to the back of the book … but it made more sense after I “frequently browsed” some more).
One thing I noticed (being somewhat of a munchkin myself) was having the ability to “pump up” my trait by picking the “right” hometown. I was then surprised by the almost exclusive nature of the hometown traits list and the selection available as other choices as innate or nurture/nature.
Is this by design? Are the list of traits for each hometown actually limited to mosty one, sometimes two?
Or are we encouraged to invent other too-small-to-be-on-the-map hometowns with the trait we desire?